We use cookies to enable you to log in and set your site preferences.The main view resembles high altitude reconnaissance photographs, while the top down transitions to a paper look tactical map.As you can see from the screenshot, individual units look crisp and fit in well with the terrain, but it can be tricky to spot the differences at a glance.
Even the UI itself is tidy and clear, although I did note some minor localisation issues in my version. The worst instance of this was the tooltip for embarking a unit at a dock or train station where it shows the text for disbanding. Once your unit is selected, mousing over a tile will show you what you can attack from that position and the probable result of any combat, all without moving there first. You can use it to rewind to before a disastrous tactical blunder, but I found it most useful to reset after a misclick. This is something I really love and takes the aggravation out of the little mishaps. You can go for two strengths, two weaknesses, one of each, or a single more dramatic choice. I chose tank movement and auxiliary bonuses, and Id consider them fairly balanced. Each new mission grants a hero that can be assigned to any core unit and grant a minor trait to whichever troops fight with him. Most scenarios come with auxiliary units that spawn in addition to the core army you bring with you from mission to mission. During this period you also gain the ability to replace previous losses at the cost of prestige, the games currency, and you can do this with cheap green recruits or pay a premium to maintain the units full experience. This can be done during the game but any reinforcements cost more and take a turn before they are able to fight. Core troops can also be upgraded into specialty roles, given transport trucks, or even granted a strength bonus at the cost of taking up more of the force limit. The half circles show a deployment zone and capturing one will prevent enemy reinforcements arriving, while letting you bring in your own. To keep things moving, each game has a turn limit, forcing momentum and leading to some hard choices. If that isnt your cup of tea, turn limits can be disabled before you start the game. Personally I enjoy the tension that comes as the turns tick up, knowing that I have no choice but to attack with everything Ive got. Be warned, it can make a defeat feel hollow if you only needed an extra turn to take that final objective. From here theres also the option to review the battlefield if youd like to indulge yourself with a victory tour, or perhaps work out where you went wrong. As you can see from the results, bombers dominate the field but they dont come without a downside, a rainy day grounds all aircraft and can put a serious crimp in a perfect plan. To me they really highlight the tactical diversity of Panzer Corps 2, a game where order of movement and positioning can turn a certain defeat into a grand triumph. If you love manoeuvring to cut off an enemy and softening them up with artillery or a strafing run then youll enjoy the intense small scale actions youll find in every mission.
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